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Game Development – New Resources from GTC 21

Nvidia

Integrating RTX has never been easier – gain access through popular game engines such as Unreal Engine or through standalone SDKs. Demos RTX Technology Showcase Experience the latest NVIDIA RTX technologies available in Unreal Engine 4. With an RTX GPU, you can try this demo as a standalone build here.

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Dev snapshot: Godot 4.0 alpha 13

Mircosoft Game Dev

But we're not there yet and we'll keep having frequent alpha builds until we're ready to slap the beta label on the engine. Update 2022-07-29 @ 10:30 UTC: A regression was found in the original build that prevented exporting projects to Windows and Linux with official templates. Feature build profiles for custom builds.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 17

Mircosoft Game Dev

NET 6 support no longer requires libnethost, makes it easier to build( GH-65438 ). However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. alpha builds. from the Project Manager ( GH-64927 ). for instructions.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 4

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. alpha builds. macOS: Disable window redraw during resize, when rendering in the separate thread ( GH-58738 ). Visual Shader: Add varying support ( GH-58750 ).

Alpha 52
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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

NVIDIA at GDC 2023: Frame Generation and Path Tracing Tools Now Available Generate frames with the latest breakthrough in AI rendering Announced with the NVIDIA Ada Lovelace architecture, DLSS 3 raised the bar not just for visuals but also performance and responsiveness. Watch the demo video to learn more. Video 2.

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Dev snapshot: Godot 4.0 alpha 11

Mircosoft Game Dev

Movie Maker run mode to record in-game footage for trailers/movies. Fix GDScript bug causing return values to be reset in release builds. However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. alpha builds.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 6

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. alpha builds. Rendering: Add color pass flags to Forward Clustered renderer ( GH-59205 ). Rendering: Ongoing refactoring work ( GH-59385 ). (

Alpha 52