article thumbnail

[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

微信公众平台 一键发布STEAM/WINDOWS插件,支持STEAM API/WINDOWS API,编辑器内预览,一键发布,H5游戏通用 Hi,我是property。由于学业繁忙,我已经很久没有写文章了。距离我的公众号上一次发表文章已经整整三年了。 New writing However, the content is in Chinese and requires translation software to read it The main points are as follows Why go on STEAM?

article thumbnail

Calculating One Position For Every Resolution

Cocos

No, UITransform of content size never changes when resolution changed. I’m trying to click on this; because video player overrides the inputs so thats why i did my video player stay on bottom This is my setup. When I take this position with the iPad size, the sprite appears perfectly in place.

Sprite 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

[Release post of the official Shader Graph extension]

Cocos

Click , choose the shader-graph.zip extension file, and import it. Creating Asset Right-click in the Assets panel, select Create/Shader Graph to create a.shadergraph asset. Surface (Surface Shader) Unlit (Unlit Shader) Double-click the asset to enter the editing panel. Open Cocos Creator 3.8.2 In future versions >= 3.8.3,

Shaders 52
article thumbnail

v1.6 Released: New Pirate Mode, New Game Content and Better UI

Greenheart Games

You can click on them to read the message (or right-click to dismiss them). If you want to quickly browse the topic list now just click, drag, and flick it! – Mods can now add their own settings UI to the game’s settings-panel via a call to `GDT.addSettingsTab(title, content);` ( documentation ). The post v1.6

Content 52
article thumbnail

Heat Signature’s Fair Points Update: Reacting To Good Reviews

Tom Francis

Once I calmed down and read them, though, I was delighted: they were not only very positive, but they told entertaining stories and made intelligent points. And almost every critique I read I thought was a fair point. Hence this: The Fair Points Update. Fair Point 2: Stronghold liberations are too hard for some players.

article thumbnail

When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas. Or if you’re writing a store page or a video script, people click away in seconds.

Writing 104
article thumbnail

Cocos Runtime, the technical foundation for mini-game platforms

Cocos

What are the pain points of H5/Webview? Leveraging its ability to harness native system hardware, it can present richer content and faster responses, making the entire gaming experience as closely good as native games. Rich content sources, compatible with mainstream H5 engines all over the world. Why is this the case?