article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 Communicate puzzle logic The creative process at Geometric Interactive follows a specific pattern. The art, sounds, and animation need to communicate the puzzle logic effectively.”

Puzzle 254
article thumbnail

[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

This has become especially prevalent in the puzzle subgenre, with around 75% of casual puzzle games in the US top-grossing 200 implementing these features. Only 15% of casual puzzle games in the US top grossing 200 have implemented it, despite it proving reasonably effective at boosting performance in several level-based puzzle games.

Puzzle 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Design review: Botany Manor as a quiet dark detective game

Radiator Blog

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. Gone Home anchors its story focus with voice acting, narration, simpler puzzles, and wry realism. The Witness fully commits to hundreds of puzzles at the scope of an open world game.

Puzzle 69
article thumbnail

2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. Thankfully, your faithful crew at DoF are here to try and help you make sense of it, well, at least the very specific part of it related to puzzle games. Mat Baker has been making mobile games for 15 years. It made $5.1

Puzzle 52
article thumbnail

A Flood of Content

Sirlin

Starting in October, I’ll begin showing this content to our patrons at patreon.com/sirlin. Most of this content is for new tabletop games. If you’re a fan of Puzzle Strike or Yomi, I hope you’ll like these new things too. I plan to show something new about every two weeks for at least the next year. There’s that much in store.

Content 52
article thumbnail

King's Candy Crush Saga hits $20bn in lifetime revenue

GamesIndustry.biz

The match-3 puzzle game initially launched in 2012 and has regularly seen new content updates. Sign up for the GI Daily here to get the biggest news straight to your inbox On the 20-year anniversary of King, the firm has announced that Candy Crash Saga has earned $20 billion in consumer spending. Read more

Puzzle 57
article thumbnail

Ask a Game Dev - Untitled Article

Ask a Game Dev

When designing a puzzle, a designer must think of the process by which the player interacts with them. Place and advertise the clues to the puzzle goal within the environment. This can be subtle or it can be obvious, depending on whether the puzzle is optional or part of the critical path.

Puzzle 52