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Creating and Working with Textures in Affinity Designer

2d Game Art Guru

Creating and Working with Textures in Affinity Designer Affinity Designer Video tutorials These two new videos focus on the use of textures in Affinity Designer. Create and work with textures from photos taken with your mobile phone. It’s not entirely necessary for most texturing tasks. older tutorials ].

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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. According to Ashot Gabrelyanov, CEO of Shapeyard development company Magic Unicorn, “As the web evolves, its content form does, too. This makes them inoperable with multiple platforms in the metaverse.

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Elevate Game Content Creation and Collaboration with NVIDIA Omniverse

Nvidia

USD is the foundation for Omniverse — the open-source 3D scene description is easily extensible, originally developed to simplify content creation and facilitate frictionless interchange of assets between disparate software tools. Omniverse Connect opens the portals that allow content creation tools to connect to the Omniverse platform.

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Introducing the Betsy GPU texture compressor

Mircosoft Game Dev

x branch of Ogre aka ogre-next and I wrote Betsy, a GPU texture compressor that runs on GPUs. This work was commissioned by Godot Engine through the Software Freedom Conservancy to solve a major complaint: importing textures is excruciantly slow and takes many minutes. What is texture compression and why you care. ktx A.etc2.ktx

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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

This laid out a vision of a new era of computer graphics for video games that featured photorealistic, ray-traced lighting, AI-powered effects and complex worlds with massive amounts of geometry and high-resolution textures.

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[Showcase]I programmed a universe using Cocos Creator

Cocos

Showcase Link: [link] The following is the main content: Hello everyone, I’m Shengzi, a programmer from a large internet company in China. Therefore, dividing the vast universe into scale models and rendering it in layers helps Cocosmos present content logically and facilitates resource management. Since version 3.0

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. If you need a completely new custom character model, that takes time from a character artist and a texture artist. that might need to be created for certain specific cutscenes.