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Tile Busters: Leaving The Reddest Ocean To Find A Blue Spot

Deconstructor of Fun

We talked about the emerging Tile Match subgenre in a previous article and also deconstructed its first success story with Zen Match in another. Thus, Tile Busters was born. Before delving into the game and its details, it is worth noting how the metagame of Tile Busters is constructed. And pivot that they did.

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How to change the offset of a Tiled Sprite

Cocos

If I understand correctly, what you want is to do an offset of the content of the image, which you can achieve using a shader.

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Even older hypercasual games break into the Top 10 in Q1 2023

PreMortem.Games

Magic Tiles 3 Another new entry in the top 10 is Magic Tiles 3 with 24M installs. Leveraging its extensive catalog of content, Magic Tiles 3 uses Subscriptions to drive LTV from day 0. It is similar to Magic Tiles 3 from the gameplay perspective, but its monetization is IAA-driven.

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Creating and Working with Textures in Affinity Designer

2d Game Art Guru

Frequently used in the art for games, tiles such as the stone wall need to match seamlessly to the next tile in all four directions, while being flexible enough to create variations and transitions to other tiles. It helps me to find the right topics and the best style of presenting the content. older tutorials ].

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

The bulk of a game’s content package is made up of resources that naturally target the GPU: textures, materials, and geometry data. Traditional data compression techniques are applicable to game content that rarely changes. First, the original data stream is segmented into 64 KB tiles, which are processed independently.

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Checking In

The Liquid Fire

As I understand it, this is all Open Game content, so we should be good there. The next content I want to start working on is related to making a functional demo based on the Solo Adventure at the start of the Beginner Box Hero’s Handbook.

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Full UI Upscaling, Part 1: History and Theory

Grid Sage Games

Being the way a player interacts with all of a game’s content, UI is naturally central to the experience, thus one of the most fundamental aspects a game’s design needs to address is matching up that design with its corresponding system requirements, including the display device! It had to wait.

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