Remove how-to-master-time-so-you-can-make-games
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How to Master Time (So You Can Make Games)

Brand Game Development

Game development is a marathon. It’s a long, difficult endeavor that eliminates the unprepared by sapping their endurance a quarter-mile at a time. It takes at least a year, at the bare minimum, to take a board game idea and turn into a ready-to-sell product. Need help on your board game? Lots of people make games.

Games 130
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Want to make a great game trailer? 3 is the magic number

PreMortem.Games

Great game and great trailer ! How many times do you need to show a hooky idea or game mechanic in a trailer for people to understand it? Also, when watching a game trailer I think people first look for how the game works, and then CONFIRMATION they were correct.

Mechanics 234
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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. At Geometric we put gameplay first, and we will always build our games around strong gameplay ideas”, says Carlsen. years of development.

Puzzle 254
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

As if developing a game by yourself wasn’t daunting enough, Pat Naoum decided to completely handpaint his debut game The Master’s Pupil. But the end is here, the game is out now on steam. Every man and his dog has made an indie game but no one has painted a game yet. Why did you become a solo developer? “I’ve

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

As if developing a game by yourself wasn’t daunting enough, Pat Naoum decided to completely handpaint his debut game The Master’s Pupil. But the end is near, the game will release on steam sometime in the foreseeable future. Every man and his dog has made an indie game but no one has painted a game yet.

Dev 104
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Hypercasual games stagnate, but Japanese publisher KAYAC maintains faith

PreMortem.Games

Top image: four of KAYAK’s hypercasual games. There has been a lot of talk about the future of Hypercasual games: how the market has been in stagnation, making studios slowly but steadily look for opportunities in the fraternal Hybridcasual. Let’s take a look at their games portfolio and performance.

Games 104
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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

“As I travel across Africa creating games, there’s something everyone seems to agree on…” says Bethlehem Anteneh , a trained architect, co-founder of SOSTLab and the moderator of the She Got Game panel at Africa Games Week (AGW). This analogy shows how spaces affect people differently.