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Improvements to shaders and visual shaders in Godot 4.0

Mircosoft Game Dev

Hi, I'm Yuri ( Chaosus ), and I made a number of changes this past 18 months to upgrade the shader language in Godot 4.0 There are changes to the editor usability, to the shader language itself, and to visual shaders. Shader creation dialog. A new warning system for shaders within the editor has been implemented.

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Introducing the Betsy GPU texture compressor

Mircosoft Game Dev

x branch of Ogre aka ogre-next and I wrote Betsy, a GPU texture compressor that runs on GPUs. This work was commissioned by Godot Engine through the Software Freedom Conservancy to solve a major complaint: importing textures is excruciantly slow and takes many minutes. What is texture compression and why you care. ktx A.etc2.ktx

Texture 52
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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

It can be released to multi-platforms, such as Web, iOS, and Android. So they came and asked: How do I add a new Shader for the CRP? Cocos Shader Next, let’s create a Shader to turn the screen grayscale. Now, our shader is ready to use. I hope to help you advance further in 3D game development.

Shaders 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

It can be released to multi-platforms, such as Web, iOS, and Android. So they came and asked: How do I add a new Shader for the CRP? Cocos Shader Next, let’s create a Shader to turn the screen grayscale. Now, our shader is ready to use. I hope to help you advance further in 3D game development.

Shaders 52
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins. Custom shaders Gain control over your game’s visual style and performance by creating custom shaders. Be mindful of memory usage, especially on mobile platforms.

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[Showcase]I programmed a universe using Cocos Creator

Cocos

Texture Channel Separation Rendering based on real data inevitably involves the use of a large number of textures, leading to constraints on both graphics memory and performance. This becomes particularly evident in crashes on platforms such as mini-games and low-end devices. Closing Thoughts Why do I use Cocos Creator?

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed memory management issue of BakedSkinningModel on native platforms. Fixed error caused by removeSpotLight on native platforms. Fixed Toon shader data issue on iOS Wechat.

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