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Online GodotCon July 2021 - Call for participation

Mircosoft Game Dev

Last GodotCon was on an extremely tight schedule, both for us organizers, and for all the speakers. We are looking forward to see any topic that relates to Godot in some form. We hope to receive again a variety of different topics, from community topics, to art topics, to programming, etc.

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Interview: Why do we play games?

Game Daily

In Getting Gamers, he delves into gaming culture to find out why “normal people become raving lunatics online,” and other cultural and psychological elements of gaming such as cheating, a preoccupation with nostalgia, extreme fandom, intense competition, and the prevalence of violent entertainment.

Games 98
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Using the Shape Builder Tool in Affinity Designer v2 – Basics and T-shirt Design

2d Game Art Guru

Yet, there seems to be a bit of confusion and frustration on the topic of the Shape Builder. Once you get your head around it, it is extremely helpful and pretty straightforward. How to use it, when to use it, and mainly what to use it for. The shape builder is one of the great additions in v2 of Affinity Designer.

Puzzle 52
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It’s really been nearly a year, huh?

Digital Ephemera

I won’t go into the details in a public post here, but, yes, I did get extremely screwed over situationally if not intentionally. I’m committing to trying it for at least two months, as that will get me through the current topic of Twine 2.6 For $3, you get 20 videos and around 16,000 words of written content per month.

Content 40
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The 5 Characteristics of Successful (and Less Successful) Founders

Deconstructor of Fun

The podcast unfolds an engaging conversation that delves into the challenges aspiring entrepreneurs face, the distinguishing traits of successful founders, and the timeless topic of work-life balance. The podcast's discussion touched on whether extreme dedication and sacrifice are prerequisites for entrepreneurial success.

Balance 98
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My Game Development Journey in Making a Trailer

Yobob Games

My Game Development Journey in Making a Trailer Game Development Journey in Trailer Making What I’ve learned is that making a trailer is extremely important. A trailer is supposed to inform you about a key topic of your game that’s interesting. Not just making one, but the quality of the trailer too.

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How VR changes how games are played

Rampant Games

It was at once extremely satisfying to play exactly what I had once hoped for, and yet a glaringly obvious example of how VR is a revolutionary entertainment platform that demands a new approach to game design. I think most of us were expecting a Doom port to VR with fundamentally unchanged gameplay. And yes, I’ve played exactly that.

Games 52