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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed not being able to get input content in time for an input box on Android. Fixed not being able to get input content in time for an input box on Android. Fixed Toon shader data issue on iOS Wechat.

Terrain 52
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Roblox 101: How to launch your first game on Roblox 

iXie gaming

While a lot of its success can be attributed to the company’s support with content updates over the years, the key to its mass appeal lies in its ability to let players express themselves by creating their own experiences and games within the platform. Roblox Studio offers terrain tools for creating hills, valleys, and landscapes.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. . TextMeshPro.

Asset 52
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How making 12 games in 12 months changed Cukia Kimani’s life

PreMortem.Games

The deformable terrain was a bug. When asked about the great performance of his social media content Kimani said “If I could toot my horn a little bit. Some of my content is watchable and some of it is playable. Fun fact: Semblance was Kimani and Myres’ graduation project and a bug in it morphed into the game’s main mechanic.

Games 104
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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

It means a huge chunk of bespoke content won't be played much. You need to look for ways to stretch the content inexpensively. For example, you can make the same goblin (well, moblin) fort play entirely differently by placing it in ways that interact with the terrain around it. To be fair. Z:TotK does do a lot of this.

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GenoTerra - The finished prototype.

Mnenad

Procedural generation of game content by computer software is therefore becoming more and more important as a design technique. But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. By default, it means that all the ferns in on the terrain are added to a list.

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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

Editor: Fix content height fit and theme propagation for documentation tooltips ( GH-57547 ). TileMap: Fix terrain painting when using empty terrain bits ( GH-57631 ). Editor: Fix UID conflict when duplicate resources in the FileSystem dock (temporary workaround) ( GH-55584 ). GDScript: Fix some issues with enums ( GH-57591 ).

Alpha 52