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Why successfully crowdfunded drag-themed fighting game Drag Her failed to launch

GamesIndustry.biz

Drag Her, a 2D hand-drawn fighting game featuring a roster of real-life drag artists, launched its Kickstarter campaign back in February 2022 with a modest and cheeky funding target of $69,000.

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How Unreal Engine for Fortnite can make your game development dreams come true

GamesIndustry.biz

It's hard to believe it now, but Dylan "TheBoyDilly" Johnson – CEO and founder of the wildly successful Good Gamers – didn't ever plan to be a game developer. Back in early 2020, Johnson was one of millions of health workers at the forefront of the fight against COVID.

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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

When it comes to female game developers, it’s not only about the quality of their work but also about the environment they work in. This idea was at the heart of the discussion on the 2nd of December 2023 at the AGW panel titled: The Importance of an Entrepreneurial Mindset and Business Support for Female Game Developers.

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How Rubber Duck Games developed a boss fight in Evil Wizard

Unity Blog

In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.

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Fighting for better while facing the worst | This Week In Business

GamesIndustry.biz

Even reporting from the other side of the Atlantic, it's easy to tell that the vibe at this year's Game Developers Conference has been different. Check every Friday for a new entry. Read more

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Osama Dorias: Progress fighting crunch is at risk

GamesIndustry.biz

Back in March, Osama Dorias was part of an industry panel on burnout at the Game Developers' Conference, sharing his own personal story of burning out in the industry and the toll it took on his mental health.

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How start-up Noodle Cat rejects game development hustle culture

Game Daily

David Hunt, CEO of start-up Noodle Cat , wants to remodel the basic form of game development, with a radical departure from industry norms. He tells GameDaily: “This feeling I’ve had has been growing and burning for years, that the way we approach development, as an industry at large, is broken.”