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Postmortem: Bringing an IP back to life with horror survival game Last Year

Game Developer

"There are lots of successful games, and then there are games that didn't have the opportunity to succeed. Our goal was to create that opportunity."

Horror 207
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Making big, genre-specific swings in Blasphemous II

Game Developer

Blasphemous II developer The Game Kitchen on embracing the "Metroidvania" format and bringing lost concepts back to life.

Concepts 220
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Daniel Macharia’s bold leap from banking to video games

PreMortem.Games

In 2013, Daniel Macharia made the scariest decision of his life. He decided to leave his career in banking for video game development a month before his 25th birthday. Beyond his role at ADMI, he passionately nurtures ChezaCheza , his game development studio. Let’s travel back to Macharia’s childhood and connect those dots.

Racing 156
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Makhoba Kamogelo: “Don’t let fear stop you from reinventing yourself”

PreMortem.Games

A community manager and new game designer. A game filled with cute armoured babies on a brave mission to save their daycare from a goblin invasion. Now, she’s navigating the world of game development, where each day brings new challenges and exciting discoveries. One of those games was Street Fighter.

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A decade of championing Japan's indies: The story of BitSummit

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Casting our eyes back to indie games in Japan in 2012 paints a different picture to what we see today: no less capable than what is seen internationally, but one that was private, small, and lacking commercial and cultural awareness both at home and abroad.

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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

Narrative design has always been an important part of video game development, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. Several exploration games also incorporate similar story designs. The core gameplay in Gossip Harbor.

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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

The game utilizes a complex water system that slowly fills up the hallways and cabins on the ship. It’s a horror game set on a sinking ship around the early 1900’s. When marketing the game, the brothers kept getting the same requests over and over. Please make this a VR game and make this actual set on the Titanic.’

Horror 115