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A Beginner’s Guide to Creating Game Art That Doesn’t Suck 

iXie gaming

Programming is only one aspect of creating video games. The game art! The first thing that players notice about every game whether it’s a text-based one, is its visuals, or game art. But what is Game Art? What is Game Art. Ever wondered why you liked the last video games you played so much?

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Why & How to Make Press Releases for Your Board Game

Brand Game Development

Press releases sound really fancy and formal. The phrase “press release” comes with a sort of gravitas that conjures up images of very official sounding businesspeople doing very official sounding business tasks. Need help on your board game? Extra, extra – read all about it!

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The Heart of Gaming Is the Power Fantasy

The Bottom Feeder

If you like weird, retro indie games or RPGs, it’s worth a look.) Video games function best as power fantasies. This is a statement that can generate controversy, though fifty years of video game history show that it is true. We've seen debates about whether video games can be art. Video games that sell?

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The Secret Behind Building a Great Mobile Game

Big Games

There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium.

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Games Industry Events in the UK and Europe 2023

OPM Jobs

There are so many games industry events out there to choose from. Even if you’re just looking for a casual event where you can have fun and meet some like-minded games industry folk there is an industry event out there for you. Are you looking to network with other devs or searching for advice on getting into the industry?

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Module 2: Programming & Design Basics (Lesson 3)

Game Designing

Showcasing GameMaker Studio 2 Summary In this lesson, Aaron introduces you to GameMaker Studio, highlighting its capabilities by showcasing popular games created with it, and walking through its user interface and core components of a 2D game. These are games that I have played that are really, really awesome.

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Iteration doesn’t mean moving forward and backward through development

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. Countless games studios have a tendency to wish to be “flexible” – to be able to make the game the best version it can be.