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Identifying Shader Limiters with the Shader Profiler in NVIDIA Nsight Graphics

Nvidia

and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. and later feature the new Real-Time Shader Profiler, the first temporal sampling profiler for GPU shaders. This profiler enables you to examine the most expensive shaders at each moment in your frame.

Shaders 52
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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

Download the project source code for free at: [link] Today’s content is relatively simple, suitable for both juniors to explore and seniors for entertainment. So they came and asked: How do I add a new Shader for the CRP? As you can see, I always maintain a clear structure in my articles - an introduction, main content, and conclusion.

Shaders 52
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[Tutorial] Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

Download the project source code for free at: [link] Today’s content is relatively simple, suitable for both juniors to explore and seniors for entertainment. So they came and asked: How do I add a new Shader for the CRP? As you can see, I always maintain a clear structure in my articles - an introduction, main content, and conclusion.

Shaders 52
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Match RichTextLabel minimum size calculation with Label (proper content fitting) ( GH-71330 ). Add method picker to signal connect dialog ( GH-66313 ).

Beta 106
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Unlocking GPU Intrinsics in HLSL

Nvidia

For example, a shader can use warp shuffle instructions to exchange data between threads in a warp without going through shared memory, which is especially valuable in pixel shaders where there is no shared memory. Or a shader can perform atomic additions on half-precision floating-point numbers in global memory. x, u1 mov r3.yz,

Shaders 52
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Speed Up GPU Crash Debugging with NVIDIA Nsight Aftermath

Nvidia

The Nsight Aftermath SDK generates GPU crash dump files that load into NVIDIA Nsight Graphics to visualize the GPU state—revealing MMU fault information, warp details, problematic shader source, and more. With this information, you can determine the workload executing on the GPU and view what shaders were in use at the time of the crash.

Debug 52
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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Featuring third-generation Ray Tracing Cores and fourth-generation Tensor Cores, they accelerate games that take advantage of the latest neural graphics and ray tracing technology. The latest suite of technologies multiply performance in games while accelerating how quickly developers can create content.