article thumbnail

Anvil Empires - Large Worlds Prototype

Indie DB

Read about new features coming to Pre-Alpha soon like Large Worlds, Animal Breeding, Donkeys, Mills, and More!

article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. Carlsen: “When Jakob and I founded the company, we did that first Coccon prototype over the course of 3-4 months. Cocoon’s development journey spanned a challenging 6.5

Puzzle 257
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Rubber Duck Games developed a boss fight in Evil Wizard

Unity Blog

In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.

article thumbnail

In Pirofauna by Polish indie studio Petums, fire is the hero of the forest

PreMortem.Games

In Pirofauna , players take on the role of a cute little flame that uses its searing powers to bring light into the dark and misty forest and save the animals from all sorts of nasty creatures. “I’ve I really visualize everything, next steps, ideas and prototypes. It may look like I’m sleeping.

Indy 232
article thumbnail

GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). walking animation (mixamo). Watch the new trailer for GenoTerra right here: 96. I know it has been a long time since the last blog post to this project.

article thumbnail

Top Unreal Game Development Companies in 2024

Logic Simplified

UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Look for companies that offer full-cycle game development services, that cover everything from art, animation, VR/AR/XR-based development, right up to game testing. Is it well-defined?

article thumbnail

Why is ranged combat so much more common for the biggest action games than melee? What are the design benefits of having a gun or things that work like a gun?

Ask a Game Dev

It's generally easier to prototype and develop ranged combat that feels good than it is for melee. Melee combat lives and dies by the animations and systems we build. The melee animations are also performed extremely close to the camera, so the player gets full view of all of the details.